Recently i started watching Avatar the legend of Korra and i actually liked it. now i just have to remember to watch it on Saturdays.
Monday, May 14, 2012
Analysis of the Class
Being in English 114 for an entire year has been fascinating and fun. Our writing topics were fun and interesting. And i also had the chance to read two book Ender's Game and Speaker for the Dead. Two books that would have never picked up to read i really liked them.I also met some new people in the class, i don't say friends because i never really spoke to any of them unless we had to discuss something. overall the class was fun and i had a good laugh every now and then.
Sunday, May 13, 2012
Analysis of Project Web
I have to admit that doing a blog as an assignment was a little strange but i actually found it very interesting and fun. With this blog i had to write a lot of different things and that was fun. Not to mention i learned how to make and use a blog.This blog was just quite facinating.
Collector
I like collecting masquerade masks and i have a lot of them hanging all over my wall.
15 ...
I wish i could do my 15 again just so i could actually have the video with me and my dad dancing and my only regret at my 15 is having fallen asleep so early but i was so tired because i got up very early and i had to get my back yard ready.
My 2nd Obsession
I like to play the Sims social on Facebook allot and the one thing i like to do the most is rearrange my home a lot ...
Project Text (Essay)
Kassandra Corral
Sean Pessin
English 114B
April 22, 2012
Relationships
and Lies
Ender’s Game
and Speaker for the Dead by Orson
Scott Card are two very interesting books.
Interesting because every page, every chapter leaves you wanting to know
what happens next. The first novel is
about Ender and how he is going to save the world from the buggers, an alien
race, for a third time. But in the end
Ender becomes a speaker for the dead and he did that by writing a short story
as to why it was not necessary to kill the buggers and made himself look like
the bad guy in this novel. The second
novel Speaker for the Dead does not
revolve around Ender so much but deals with more with the new alien race called
the piggies. It also deals more with
Novinha and her kids. The relationships
between adults and children are very interesting and somewhat complex
throughout both novels by Orson Scott Card, Ender’s
Game and “Speaker for the Dead.” In
both books only two things come into play lies, and the relationships between
adults and children.
In Ender’s Game we have several examples of the relationships between
adults and children, such as Ender and Colonel Graff. Their relationship is
actually quite interesting because they get off to a bad start and throughout
the novel I believe that Ender realizes that Colonel Graff loves him and has a
lot of faith in ender. Although Colonel Graff is the one of the many who
manipulates him he carries a lot of faith and love for Ender. He is also the
only one who allows him to act like the child he is. Graff stays with him
throughout the novel up until he gets sent to command school where he is passed
off to Mazer Rackham.
Another complicated
relationship Ender has is between him and Major Anderson. Major Anderson is
second in command at the battle school. He is the one who creates the scenarios
in the battle room at the school. Ender views Major Anderson as the enemy, when
in reality, Anderson feels for Ender. Anderson questions some of Colonel
Graff’s actions towards Ender.
The final adult Ender encounters
is Mazer Rackham, a really old guy who in the past defeated the first bugger
war. Like Colonel Graff, Mazer loves and respects Ender. Mazer is forced to
deceive Ender into thinking he is simply being trained on simulators to prepare
for the second bugger war when in reality Ender is not playing a game in the
simulator but actually in the middle of the actual war. Mazer Rackham has to
explain to Ender that no one but a child could have won the war. Mazer also
does not try to make friends with Ender and I believe it’s because he knows
that when Ender realizes that it was not just a mere game that Ender would be
furious.
In contrast to Ender
being manipulated by the adults around him, this is not always the case. Peter
and Valentine, two kids, under the pseudonym of Locke and Demosthenes create a
blog and manage to govern the universal political system through their control
of adults. The children in this book are smaller than adults when it comes to
size, but that is really the only difference. The children’s thoughts are just
as real just as their emotions. Children need to be taken seriously; they are capable
of not only of killing, manipulating, and hating, the foulest features of an
adult, but also of producing and aiding.
In “Speaker for the
Dead” the first relationship we come across is between Novinha and Pipo.
Novinha is daughter of Gusto and Cida who died and Mayor Bosquinha and Pipo
took care of her. She wants to become xenobiologist just like her parents,
However she has to speak with Pipo first because he needs his approval to take
the test. Novinha loves Pipo like a father.
Another interesting
relationship is between Ender and Novinha’s kids. First it’s Ender and Miro.
Miro somewhat likes him in the beginning, then he doesn’t like him because at
Marcao’s speaking he reveals that all of Novinha’s kids are not of Marcao but
of Libo, making Miro realize that he is related to Ouanda. Miro realized that
he couldn’t really be mad at him because he only told them the truth, a truth
that his mother would have had to eventually tell him.
Then we have Ender and
Ela. Ela loves him right from the start. There is also Ender and Olhado. Like
Ela, Olhado also loves him right from the start; however he becomes upset with
him when Ender hurts his mother emotionally. Then Olhado eventually begins to
speak to him again.
Another relationship is
Ender and Quara. Quara somewhat likes Ender, but she is a very quiet girl. She
hasn’t spoken a single word for a while and then when he arrives Ender doesn’t
get her to speak but the next day in school she begins to talk and tell
everyone in school about him. Nevertheless she likes him in the end since one
eventually reads that she is at his place showing of her math skills.
There is also Ender and
Quim. Quim is the one who was brainwashed by the bishop to make quim believe
that Ender was the devil, so he hates Ender and everything that he represents.
In the end he becomes accustomed to ender since he is going to be staying for a
long time.
Finally we have Ender
and Grego. Grego hates him but when you think about it Grego kind of hates
everyone. Grego then does something that no one has ever seen him do before he
begins to cry and then eventually falls asleep while hugging Ender. Ender loves
all the kids Miro, Ela, Olhado, Quara, Quim, and Grego. He loves that they are
all very different from each other.
Finally we see the relationships
between adults and children in Novinha and her children. Like any other mother
she begins loving her kids as a mother should, however with all the hatred
their father has on them, not one of them being his kids. His hatred towards
her kids rubbed off on her sometime, I believe it was before Grego was born. In
the end with some help form Ender she began to love her kids again. She had
more hate towards Miro especially since he looked exactly like his father,
Libo, which was her true love but since she did not want him to access some of
her files, so she married Marcão.
One final relationship
that we have is between not adult to child or child to adult, but from but from
adult to alien. This relationship is
between Ender and the hive queen. The
relationship begins with him being a child, at the end of the first book “Ender’s
Game,” but it evolves more in the second book “Speaker for the Dead.” Ender and the Hive Queen have a special
connection and since the Hive Queen can’t speak she speaks to him through her
mind. Another interesting relationship
that Ender has is with Jane a computer program.
Once Ender placed the ear piece on himself and Jane came to him because
she found him interesting and thought that of all the people he would understand
her, the most, of whom she was and why she was.
A second thing that
comes into play in these two books is lies.
In the first book “Ender’s Game,” we have the constant lying to
Ender. Ender was first lied to when
Colonel Graff came and told him that Stilson was in the hospital, when in fact
the beating that Ender gave him resulted in Stilson’s death.
Another lie that Ender
was told was when he was being trained for the war against the buggers. He was never told that he was in fact already
in war with the buggers, because as far as he was concerned he was simply
training on a simulator, which is like a video game. And when Colonel Graff and Major Anderson
were put on trial he found out that the fight that he had with Bonzo in the
bathroom also resulted in his death.
In Speaker for the Dead there are constant lies going around such as
the fact that Ender is “dead” when in fact he is still alive but better known
by his actual name Andrew Wiggin instead of his nick name. Another lie, that came out was that Novinha’s
kids were not Marcao’s but in fact Libo’s.
So as one reads both
novels by Orson Scott
Card, Ender’s Game and Speaker for the Dead one can find that
these science fiction novels are hard to put down and quite interesting. In “Enders game,” you can see all the complex
relationships between adults and children and how Ender lacks authority in the
first novel. In addition to his lack of
authority and respect he is constantly being deceived instead of being told the
truth. In Speaker for the Dead you
can also see all the complex relationships between adults and children which
revolve more around Novinha’s kids and Ender and Novinha and her very own kids.
You also find these interesting relationships between Ender and the Hive Queen
and Ender and Jane. In this novel one
sees that Ender is constantly deceiving them about his identity as Ender. So
when one reads these two novels you will find complex relationships between
adults and children as well as lies.
Works
Cited
Card, Orson Scott.
Ender's Game. New York: Tor Science Fiction, 1994.
Card, Orson Scott.
Speaker for the Dead. Tor Science
Fiction, 1994
Project Space (Essay Revised)
Kassandra Corral
Sean Pessin
English 114A
16, April 2011
Video Games and a New Experience
For project
space I decided to do a variety of things. My first step was going to
an arcade just to get a feel for the atmosphere of the video game life.
It was quite intense it was like watching a fight, but instead of
watching a fight between two people it was against man/women v. machine
trying to win the game. As I watched the gamers play I noticed that
they were very much focused, but I wondered how is it that they can
focus with the yelling of all the other gamers, the smell of the food
and the chanting of their friends cheering for them to win. It was an
interesting experience.
The second
step that I decided to take was to watch my cousins play on their Xbox.
It was relatively the same as watching the gamers in the arcade, it was
loud, and it smelled (since I was in their room); also they were very
much focused. My cousins on the other hand did not cheer each other on
but fought, mostly about how one was doing better than the other. As
they were playing I decided to analyze the space in the game (Call of Duty: Black Ops).
Space in a game is the unbounded three-dimensional expanse in which
all matter exists. In a video game space is used differently in all
games. Space in a video game is used to create different scenarios.
From what I saw them play they were in a small narrowed cave. In that
cave I also saw how there were things that you would usually find in a
cave, such as branches, roaches, and rats.
The
third step was going on you tube and finding different video games and
analyzing the space in the game. The first video game that I found was Call of Duty: Black Ops demo.
The space in
the video was actually quite interesting because in the first scenario
was what I had already scene with my cousins, which was the small
narrowed cave. The second scenario was outside the cave. Once outside
the cave you could see the camp ground in the middle of a forest. The
view is limited so one can only see what one needs to see and nothing
more. The gamer does what it has to do and got where it needed to get
which was to the helicopter. Once inside the helicopter the view
changed, one could now see the top of the trees, waterfalls, a river,
and other camp grounds. Call of Duty: Black Ops takes
place during the Cold War, in the 1960s. The story focuses on the
CIA-backed clandestine black operations carried out behind enemy lines.
These missions take place in various locations around the globe such as
the Ural Mountains in central Russia, Cuba, Hong Kong, Laos, and the Arctic Circle.
Mass Effect |
I also found Mass Effect 3, which also limited view as space. Mass Effect 3 begins on Earth, with Commander Shepard relieved of duty for the consequences of his/her actions in the Mass Effect 2 as
the forces of Earth are overwhelmed by an oncoming Reaper onslaught.
Admiral Anderson tasks Shepard with uniting the forces of the galaxy
while he coordinates human resistance forces on Earth. Before leaving
the system, Shepard stops at a research facility on Mars and saves
former squadmate Liara T'Soni from Cerberus troopers. T'Soni has
discovered blueprints in the Prothean ruins to a weapon that may have
the power to destroy the Reapers. The blueprints are forwarded to
Hackett, who dubs the weapon "The Crucible" and begins preparations for
its construction. The
Citadel Council is reluctant to provide aid to Earth with Reapers
attacking their own systems. To foster goodwill, Shepard is sent on
various missions throughout the galaxy, gathering allies for the ongoing
war and resources for the Crucible. In addition to opposition from the
Reapers, Shepard must also fight the pro-human organization Cerberus, as
the organization's leader, the Illusive Man, believes controlling the
Reapers is better for humanity than destroying them.
The following video that I found was portal. Portal is far more different than Call of Duty: Black Ops. In portal what one has to do is that you have to use a portal to get from one point to another. Such as in this picture:
Portal |
Using the portal gun one obtains in the game, one has to figure out where one has to place the portal in order to get to the desired location. The game is a series of puzzles that must be solved by creating a portal that the gamer's character uses to create portals between two flat planes. Portal takes
place in the Enrichment Center for Aperture Laboratories, which is the
fictional research corporation responsible for the creation of the
portal gun. Portal I believe is mostly played on the computer, so one
should be sure to have a comfortable chair and snacks nearby.
The final video that I found was Halo. In Halo all that I saw from the video was the gamer shoot all the creatures. Just like in Call of Duty: Black Ops the view was also limited in Halo. Again the gamer could only see what the programmer wanted the gamer to see. The game opens as the Pillar of Autumn exits
slipspace near a mysterious ring-shaped space station, called "Halo" by
the enemy of the game, the Covenant. A Covenant fleet attacks and
heavily damages the Pillar of Autumn. Captain Keyes initiates
"The Cole Protocol", a procedure designed to prevent the Covenant from
learning the location of Earth. While Keyes prepares to land the ship on
Halo, the Master Chief and Cortana escape via an escaped pod, which
crash lands on the ring. Cortana and the Chief are the only ones who
survive the impact of the escape pod crash. Keyes survives the Autumn's
crash landing, but is captured by the Covenant. In the second and third
levels of the game, the Master Chief and Cortana gather human survivors
and rescue Captain Keyes, who is imprisoned aboard the Covenant ship Truth and Reconciliation. Once rescued, Keyes orders the Master Chief to beat the Covenant to Halo's control center and to discover its purpose
I believe that Halo took place in some kind of old where house and that the player took on the role of the Chief, an enhanced super-soldier. Halo can be played on the Xbox 360, which you can pretty much play anywhere just as long as you have a television or a projector.
I believe
that in almost all games space is limited and the makers of the game
designed it that way in order to set limits and boundaries as to how far
one can go. Video games are frequently
being limited when it comes to the amount of space one has to move
around in. The video game itself is a world a virtual world but still a
world. One in which you can play in an alternate reality which is one
were you can reach the
impossible, such as doing things that a human can’t do such as flying,
running at an impossible speed, have supernatural powers, and also
stealing and shooting others without getting arrested. The programmers
like ones parents created rules for their video games but luckily in a
virtual world there are cheat codes which sadly in reality there is not.
Where one
chooses to play is also a very important. If one chooses to play on a
computer one is must have internet access at all time and you are
restricted it sitting in a chair. Although if you’re smart one can find
a comfortable chair to sit on and have snacks close at hand in order to
avoid getting up as much as possible. Also one may not be able to yell
at the computer, if one is at the library or playing at a Starbucks,
where your internet access may not always be available to you.
One
can also play on a console where you are limited to playing at home or
at a friend’s house. When playing on a console one can play in any
position such as in bed, sitting down, or simply on a comfortable
chair. In order to play on a console though one must have a television
or a projector, if not one cannot play.
Others may
also choose to play in an arcade, but in an arcade one is restricted to a
time limit, so one must carry a pocket full of quarters. An arcade is
also very noisy. If you get mad because one lost the game and you yell
at the machine then others might think that you are crazy. Several
others may also play on handhelds such as the DS, or the PS3. With the
DS and the PS3 you can play just about anywhere as long as one’s DS or
PS3 is charged. You must also have the proper lighting so one can see
the screen.
Another
important factor when it comes to playing video game is choosing where
to play, and making sure that one is comfortable. One must choose a
designated space where to play and to be completely focused. When one
finds themselves playing in an uncomfortable location it may see that
the game is harder than it usually is.
Assassins Creed |
The final step that I decided to take was to play a video game myself. I choose to play Assassin’s Creed,
since my sister had a DS and I borrowed the game from my cousin. Since
I played on a handheld I carried with me just about everywhere. I
played the game in many different locations such as in the bus, the car,
and in bed. For me it was very important to have a comfortable
location to play which was outside. Assassin’s Creed was very difficult for me at first to understand since I have never played a video game before. Assassin’s Creed space
was very limited I could only see what I needed to see. In certain
areas I couldn’t go through and most of the game took place on the roof
tops. Since I was an assassin I had many different choices of weapons
such as a sword, hidden blade, and a grappling hook and others items.
Not to mention that I could also climb walls and other things that I
have yet to unlock. When I had to interrogate or assassinate people I
had to use the stylus and make sure to touch the screen at the right
time or I would lose. It was very difficult for me to get through the
game because I kept making many mistakes, which I felt I should not have
made. The game seemed easy but due to my lack of skills I got
frustrated with the game many times. I would simply turn it off and
play again later. I am still very much at the beginning at the game
because I kept getting killed or I would make a wrong move and die. I
also had two screens. The top screen had the game and the bottom screen
had options such as being able to look at the weapons that you had and
how to use them. The bottom screen also showed you a map of where you
were and where my enemies are. As I continued playing the game it got
more difficult for me to play.
Desmond Miles,
a bartender, is kidnapped by the Abstergo Corporation. There, Desmond
is forced to interface with the Animus, a device that is able to replay
the genetic memories of the user's ancestors. In Desmond's case, they seek information about his ancestor Altair, an Assassin during the time of the third crusade. Within the Animus, Altair’s memories reveal that he was attempting to stop Robert de Sable from
taking an artifact from a temple, but broke all three of the Assassins'
Brotherhood's tenets in the process. The Brotherhood leader, Al Mualim,
demotes Altair to the rank of Novice, and assigns him the task of
assassinating nine people to regain his former status
Playing Assassins Creed was
an interesting experience and I also learned that I will never play a
video game again. As was going to an arcade and watching the gamers
play and be completely focused as if that was all that they lived for
and nothing else. Also form having watched the video games from you
tube I saw how spaced in a video game was used. Space is used
differently in all games, also that the space and the view is very
limited
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